The global in-game advertising market size was US$ 6.8 billion in 2021. The global in-game advertising market size is forecast to reach US$ 17.6 billion by 2030, growing at a compound annual growth rate (CAGR) of 11% during the forecast period from 2022 to 2030.
Advertising in electronic games is known as in-game advertising (IGA). IGA is distinct from advergames, games created explicitly to promote a product. IGA can integrate into a game through a background display, such as an in-game billboard or a commercial. During the pause created when a game loads, or it can be deeply integrated into the game, such that the advertised product is required to complete a part of the game or prominently featured in cutscenes. Consumers are less likely to multitask with other media while playing a game, but attention still shifts between the gameplay, controls, and the advertisement.
Factors Influencing Market Growth
The increasing interest in social and mobile gaming boosts the global market growth.
Several benefits such as fewer advertising costs, rising reach and return on investment (ROI), rapid integration, and simple configuration of adverts in social gaming drive the global market.
The increasing availability of free smartphone games creates revenue through in-game advertising. Thus, this factor fuels the global market growth.
The rising time and cost of designing new games and a short product lifecycle may slow down the overall market growth.
Impact Analysis of COVID-19
The COVID-19 pandemic had a positive impact on the global in-game advertising market. Because many end-users used digital devices to access the internet, and due to the COVID-19 certainty, many businesses were preparing to transfer their advertising investments to digital platforms. Greater technology improvements and increased consumer time spent on the internet gaming grew the in-game advertising market, encouraging businesses to display adverts on gaming applications.
Regional Insights
North America held dominance in the in-game advertising market in 2021 and is forecast to remain dominant during the forecast period. As a result of the rising sales of smartphones, PCs, laptops, and other electronic devices. The invention of high-quality new games for smartphones, tablets, and consoles is growing as developers increasingly use games as a medium of advertisement. Using in-game advertising, developers can reach a huge number of users and expand their market presence. Thus, these factors are forecast to boost the market growth in the region.
Leading Competitors
The leading prominent companies profiled in the global in-game advertising market are:
Alphabet Incorporated
Anzu Virtual Reality Limited
Blizzard Entertainment Incorporated
Electronic Arts Incorporated
MediaSpike Incorporated
ironSource Limited
Motive Interactive Incorporated
Playwire LLC
RapidFire Incorporated
WPP Plc
Other Prominent Players
Scope of the Report
The global in-game advertising market segmentation focuses on Type, Device Type, and Region.
Segmentation based on Type
Static Ads
Dynamic Ads
Advergaming
Segmentation based on Device Type
PC
Laptop
Smartphone
Tablet
Segmentation based on Region
North America
The U.S.
Canada
Mexico
Europe
Western Europe
The UK
Germany
France
Italy
Spain
Rest of Western Europe
Eastern Europe
Poland
Russia
Rest of Eastern Europe
Asia Pacific
China
India
Japan
Australia & New Zealand
ASEAN
Rest of Asia Pacific
Middle East & Africa (MEA)
UAE
Saudi Arabia
South Africa
Rest of MEA
South America
Brazil
Argentina
Rest of South America
Meta Title: In-Game Advertising Market Size, Share, Insight and Forecast 2022 To 2030
Meta Description: Global In-Game Advertising Market is projected to reach US$ 17.6 billion by end of 2030 from US$ 6.8 billion in 2021, at a CAGR of 11%
Meta Keywords: in-game advertising market Size, in-game advertising market share, in-game advertising market trend, in-game advertising market Forecast, in-game advertising market insight