Report

Global Cloud Gaming Market Size study, by Type (Video Streaming and File Streaming), by Device (Smartphones, Gaming Consoles, PC and Tablets) and Regional Forecasts 2020-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Cloud Gaming Market, by Region, 2018-2027 (USD Billion)
1.2.2. Cloud Gaming Market, by Type, 2018-2027 (USD Billion)
1.2.3. Cloud Gaming Market, by Device, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Cloud Gaming Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Cloud Gaming Market Dynamics
3.1. Cloud Gaming Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Cloud Gaming Market: Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Cloud Gaming Market, by Type
5.1. Market Snapshot
5.2. Global Cloud Gaming Market by Type, Performance - Potential Analysis
5.3. Global Cloud Gaming Market Estimates & Forecasts by Type 2017-2027 (USD Billion)
5.4. Cloud Gaming Market, Sub Segment Analysis
5.4.1. Video Streaming
5.4.2. File Streaming
Chapter 6. Global Cloud Gaming Market, by Device
6.1. Market Snapshot
6.2. Global Cloud Gaming Market by Device, Performance - Potential Analysis
6.3. Global Cloud Gaming Market Estimates & Forecasts by Device 2017-2027 (USD Billion)
6.4. Cloud Gaming Market, Sub Segment Analysis
6.4.1. Smartphones
6.4.2. Gaming Consoles
6.4.3. PC
6.4.4. Tablets
Chapter 7. Global Cloud Gaming Market, Regional Analysis
7.1. Cloud Gaming Market, Regional Market Snapshot
7.2. North America Cloud Gaming Market
7.2.1. U.S. Cloud Gaming Market
7.2.1.1. Type breakdown estimates & forecasts, 2017-2027
7.2.1.2. Device breakdown estimates & forecasts, 2017-2027
7.2.2. Canada Cloud Gaming Market
7.3. Europe Cloud Gaming Market Snapshot
7.3.1. U.K. Cloud Gaming Market
7.3.2. Germany Cloud Gaming Market
7.3.3. France Cloud Gaming Market
7.3.4. Spain Cloud Gaming Market
7.3.5. Italy Cloud Gaming Market
7.3.6. Rest of Europe Cloud Gaming Market
7.4. Asia-Pacific Cloud Gaming Market Snapshot
7.4.1. China Cloud Gaming Market
7.4.2. India Cloud Gaming Market
7.4.3. Japan Cloud Gaming Market
7.4.4. Australia Cloud Gaming Market
7.4.5. South Korea Cloud Gaming Market
7.4.6. Rest of Asia Pacific Cloud Gaming Market
7.5. Latin America Cloud Gaming Market Snapshot
7.5.1. Brazil Cloud Gaming Market
7.5.2. Mexico Cloud Gaming Market
7.6. Rest of The World Cloud Gaming Market

Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. Utomik BV
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject to Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. Nvidia Corporation
8.2.3. Numecent Holdings Ltd
8.2.4. RemoteMyApp SP ZOO
8.2.5. Parsec Cloud Inc.
8.2.6. LiquidSky Software Inc.
8.2.7. Simplay Gaming Ltd
8.2.8. Ubitus Inc.
8.2.9. Shawdow.tech (Blade SAS)
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption