Report

Global Game Applications Market Size study & Forecast, by Marketplace (Google Play Store, Apple iOS Store) and Regional Analysis, 2022-2029

  • Publish Date: Feb,2023
  • Report ID: 3-12-1512
  • Page : 200
  • Report Type : PDF (Email)
Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Game Applications Market, by Region, 2019-2029 (USD Billion)
1.2.2. Game Applications Market, by Marketplace, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Game Applications Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Game Applications Market Dynamics
3.1. Game Applications Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Growing penetration of smartphones worldwide
3.1.1.2. Rising emergence of high-speed internet services
3.1.1.3. Strategic initiatives from leading market players
3.1.2. Market Challenges
3.1.2.1. Rising concern over data privacy
3.1.3. Market Opportunities
3.1.3.1. Rising advancement in smartphone technology
3.1.3.2. Increasing usage of digital entertainment
Chapter 4. Global Game Applications Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Game Applications Market, by Marketplace
6.1. Market Snapshot
6.2. Global Game Applications Market by Marketplace, Performance - Potential Analysis
6.3. Global Game Applications Market Estimates & Forecasts by Marketplace 2019-2029 (USD Billion)
6.4. Game Applications Market, Sub Segment Analysis
6.4.1. Google Play Store
6.4.2. Apple iOS Store
Chapter 7. Global Game Applications Market, Regional Analysis
7.1. Game Applications Market, Regional Market Snapshot
7.2. North America Game Applications Market
7.2.1. U.S. Game Applications Market
7.2.1.1. Marketplace breakdown estimates & forecasts, 2019-2029
7.2.2. Canada Game Applications Market
7.3. Europe Game Applications Market Snapshot
7.3.1. U.K. Game Applications Market
7.3.2. Germany Game Applications Market
7.3.3. France Game Applications Market
7.3.4. Spain Game Applications Market
7.3.5. Italy Game Applications Market
7.3.6. Rest of Europe Game Applications Market
7.4. Asia-Pacific Game Applications Market Snapshot
7.4.1. China Game Applications Market
7.4.2. India Game Applications Market
7.4.3. Japan Game Applications Market
7.4.4. Australia Game Applications Market
7.4.5. South Korea Game Applications Market
7.4.6. Rest of Asia Pacific Game Applications Market
7.5. Latin America Game Applications Market Snapshot
7.5.1. Brazil Game Applications Market
7.5.2. Mexico Game Applications Market
7.5.3. Rest of Latin America Game Applications Market
7.6. Rest of The World Game Applications Market
Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. Tencent Holdings Ltd.
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject to Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. Nintendo
8.2.3. Activision Blizzard
8.2.4. Ubisoft
8.2.5. Electronic Arts Inc.
8.2.6. Take-Two Interactive Software, Inc.
8.2.7. Bethesda Softworks LLC
8.2.8. Zynga Inc
8.2.9. Epic Games, Inc.
8.2.10. NetEase, Inc.
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption