Report

Global Movies and Entertainment Market Size Study & Forecast, by Product (Movies, Music & Videos) and Regional Analysis, 2022-2029

  • Publish Date: Feb,2023
  • Report ID: 3-12-1530
  • Page : 200
  • Report Type : PDF (Email)
Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Movies and Entertainment Market, by Region, 2019-2029 (USD Billion)
1.2.2. Movies and Entertainment Market, by Product, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Movies and Entertainment Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Movies and Entertainment Market Dynamics
3.1. Movies and Entertainment Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Increasing expansion of OTT services
3.1.1.2. Growing penetration of smartphones
3.1.1.3. Strategic initiatives from leading players
3.1.2. Market Challenges
3.1.2.1. Negative impact of COVID-19 pandemic
3.1.3. Market Opportunities
3.1.3.1. Growing emergence of 5G technologies
3.1.3.2. Increasing spending on leisure and entertainment
Chapter 4. Global Movies and Entertainment Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Movies and Entertainment Market, by Product
6.1. Market Snapshot
6.2. Global Movies and Entertainment Market by Product, Performance - Potential Analysis
6.3. Global Movies and Entertainment Market Estimates & Forecasts by Product 2019-2029 (USD Billion)
6.4. Movies and Entertainment Market, Sub Segment Analysis
6.4.1. Movies
6.4.2. Music & Videos
Chapter 7. Global Movies and Entertainment Market, Regional Analysis
7.1. Movies and Entertainment Market, Regional Market Snapshot
7.2. North America Movies and Entertainment Market
7.2.1. U.S. Movies and Entertainment Market
7.2.1.1. Product breakdown estimates & forecasts, 2019-2029
7.2.2. Canada Movies and Entertainment Market
7.3. Europe Movies and Entertainment Market Snapshot
7.3.1. U.K. Movies and Entertainment Market
7.3.2. Germany Movies and Entertainment Market
7.3.3. France Movies and Entertainment Market
7.3.4. Spain Movies and Entertainment Market
7.3.5. Italy Movies and Entertainment Market
7.3.6. Rest of Europe Movies and Entertainment Market
7.4. Asia-Pacific Movies and Entertainment Market Snapshot
7.4.1. China Movies and Entertainment Market
7.4.2. India Movies and Entertainment Market
7.4.3. Japan Movies and Entertainment Market
7.4.4. Australia Movies and Entertainment Market
7.4.5. South Korea Movies and Entertainment Market
7.4.6. Rest of Asia Pacific Movies and Entertainment Market
7.5. Latin America Movies and Entertainment Market Snapshot
7.5.1. Brazil Movies and Entertainment Market
7.5.2. Mexico Movies and Entertainment Market
7.5.3. Rest of Latin America Movies and Entertainment Market
7.6. Rest of The World Movies and Entertainment Market
Chapter 8. Competitive Intelligence
8.1. Top Market Strategies
8.2. Company Profiles
8.2.1. CBS Broadcasting Inc.
8.2.1.1. Key Information
8.2.1.2. Overview
8.2.1.3. Financial (Subject to Data Availability)
8.2.1.4. Product Summary
8.2.1.5. Recent Developments
8.2.2. Sony Entertainment, Inc.
8.2.3. The Walt Disney Company
8.2.4. Time Warner
8.2.5. 21st Century Fox
8.2.6. Viacom Inc.
8.2.7. Comcast
8.2.8. Netflix, Inc.
8.2.9. Vivendi
8.2.10. Universal Pictures
Chapter 9. Research Process
9.1. Research Process
9.1.1. Data Mining
9.1.2. Analysis
9.1.3. Market Estimation
9.1.4. Validation
9.1.5. Publishing
9.2. Research Attributes
9.3. Research Assumption