Report

Global Gaming Peripheral Market Size study, by Product (Headset, keyboard, controller, mice and others), By device (PC and Gaming consoles), By Type (wired and wireless), By distribution channel (online and offline) and Regional Forecasts 2020-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Global Gaming peripheral Market is valued at approximately USD 3.88 Billion in 2019 and is anticipated to grow with a healthy growth rate of more than 10.40% over the forecast period 2020-2027. Gaming peripheral is an auxiliary device which offers input and output for a computer and assist in increasing gaming experience for the users. It includes components like speakers, joystick, mouse, keyboards and others which significantly helps in enhancing gaming experience of the player. The global market for gaming peripheral is expected to grow with significant pace over the forthcoming period due to the rising market for e-sports and the increasing number of gamers. . For instance, as per Statista, the global market for e-sports was USD 776.4 million in 2018 which is projected to grow with USD 1598.2 million by 2023. Also, the number of gamers was over 2.5 billion in 2019 which increased to USD 2.7 billion in 2020. Additionally, increasing demand for realistic and immersive gaming experience is expected to leverage the need for peripheral devices across the globe. However, high cost is expected to pose as a challenge to the gaming peripheral market growth over the forthcoming period.

The regional analysis of the global Gaming peripheral Market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America, and Rest of the World. Europe accounts for the largest share in the global gaming peripheral market due to the rising esports industry in the region. Whereas, Asia pacific is the fastest growing region in the global gaming peripheral market due to the rising population of gamers in the region.

Major market player included in this report are:
Anker Innovations Limited
Cooler Master Technology Inc.
CORSAIR Components Inc.
HyperX/Kingston Technology Company, Inc.
Logitech International SA
Plantronics Inc.
Rapoo Corporation
Razer Inc.
Redragon USA
Turtle Beach Corporation

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and Product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Product:
Headset
Keyboard
Controller
Mice
Others

By Device:
PC
Gaming consoles


By Type:
Wired
Wireless

By Distribution channel:
Online
Offline

By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year 2017, 2018
Base year 2019
Forecast period 2020 to 2027.

Target Audience of the Global Interventional cardiology devices market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors