Report

Global Augmented Reality in Retail Market Size study , By Technology (Marker Based AR, Marker less AR), by Component (Hardware, Software & Services), by Device (Head-Mounted Displays, Smart AR Mirrors, Handheld Devices) by Application (Try-On Solutions, Planning & Designing, Advertising & Marketing, Information Systems) by Retail Type (Furniture, Clothing and Accessories, Footwear, Cosmetic and others) and Regional Forecasts 2020-2027

  • Publish Date: Mar,2022
  • Report ID: QI037
  • Page : 250
  • Report Type : PDF (Email)
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
1.2.1. Augmented Reality in Retail Market, by Region, 2018-2027 (USD Billion)
1.2.2. Augmented Reality in Retail Market, by Technology, 2018-2027 (USD Billion)
1.2.3. Augmented Reality in Retail Market, by Component, 2018-2027 (USD Billion)
1.2.4. Augmented Reality in Retail Market, by Device, 2018-2027 (USD Billion)
1.2.5. Augmented Reality in Retail Market, by Retail Type, 2018-2027 (USD Billion)
1.2.6. Augmented Reality in Retail Market, by Application, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Augmented Reality in Retail Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Augmented Reality in Retail Market Dynamics
3.1. Augmented Reality in Retail Market Impact Analysis (2018-2027)
3.1.1. Market Drivers
3.1.2. Market Challenges
3.1.3. Market Opportunities
Chapter 4. Global Augmented Reality in Retail Market: Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter's 5 Force Model (2017-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
Chapter 5. Global Augmented Reality in Retail Market, by Technology
5.1. Market Snapshot
5.2. Global Augmented Reality in Retail Market by Technology, Performance - Potential Analysis
5.3. Global Augmented Reality in Retail Market Estimates & Forecasts by Technology 2017-2027 (USD Billion)
5.4. Augmented Reality in Retail Market, Sub Segment Analysis
5.4.1. Marker Based AR
5.4.2. Markerless AR
Chapter 6. Global Augmented Reality in Retail Market, by Component
6.1. Market Snapshot
6.2. Global Augmented Reality in Retail Market by Component, Performance - Potential Analysis
6.3. Global Augmented Reality in Retail Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
6.4. Augmented Reality in Retail Market, Sub Segment Analysis
6.4.1. Hardware
6.4.2. Software & Services
Chapter 7. Global Augmented Reality in Retail Market, by Device
7.1. Market Snapshot
7.2. Global Augmented Reality in Retail Market by Device, Performance - Potential Analysis
7.3. Global Augmented Reality in Retail Market Estimates & Forecasts by Device 2017-2027 (USD Billion)
7.4. Augmented Reality in Retail Market, Sub Segment Analysis
7.4.1. Head-Mounted Displays
7.4.2. Smart AR Mirrors
7.4.3. Handheld Devices

Chapter 8. Global Augmented Reality in Retail Market, by Retail Type
8.1. Market Snapshot
8.2. Global Augmented Reality in Retail Market by Retail Type, Performance - Potential Analysis
8.3. Global Augmented Reality in Retail Market Estimates & Forecasts by Retail Type 2017-2027 (USD Billion)
8.4. Augmented Reality in Retail Market, Sub Segment Analysis
8.4.1. Furniture
8.4.2. Clothing and Accessories
8.4.3. Footwear
8.4.4. Cosmetic
8.4.5. others
Chapter 9. Global Augmented Reality in Retail Market, by Application
9.1. Market Snapshot
9.2. Global Augmented Reality in Retail Market by Application, Performance - Potential Analysis
9.3. Global Augmented Reality in Retail Market Estimates & Forecasts by Application2017-2027 (USD Billion)
9.4. Augmented Reality in Retail Market, Sub Segment Analysis
9.4.1. Try-On Solutions
9.4.2. Planning & Designing
9.4.3. Advertising & Marketing
9.4.4. Information Systems

Chapter 10. Global Augmented Reality in Retail Market, Regional Analysis
10.1. Augmented Reality in Retail Market, Regional Market Snapshot
10.2. North America Augmented Reality in Retail Market
10.2.1. U.S. Augmented Reality in Retail Market
10.2.1.1. Technology breakdown estimates & forecasts, 2017-2027
10.2.1.2. Component breakdown estimates & forecasts, 2017-2027
10.2.1.3. Device breakdown estimates & forecasts, 2017-2027
10.2.1.4. Retail Type breakdown estimates & forecasts, 2017-2027
10.2.1.5. Application breakdown estimates & forecasts, 2017-2027
10.2.2. Canada Augmented Reality in Retail Market
10.3. Europe Augmented Reality in Retail Market Snapshot
10.3.1. U.K. Augmented Reality in Retail Market
10.3.2. Germany Augmented Reality in Retail Market
10.3.3. France Augmented Reality in Retail Market
10.3.4. Spain Augmented Reality in Retail Market
10.3.5. Italy Augmented Reality in Retail Market
10.3.6. Rest of Europe Augmented Reality in Retail Market
10.4. Asia-Pacific Augmented Reality in Retail Market Snapshot
10.4.1. China Augmented Reality in Retail Market
10.4.2. India Augmented Reality in Retail Market
10.4.3. Japan Augmented Reality in Retail Market
10.4.4. Australia Augmented Reality in Retail Market
10.4.5. South Korea Augmented Reality in Retail Market
10.4.6. Rest of Asia Pacific Augmented Reality in Retail Market
10.5. Latin America Augmented Reality in Retail Market Snapshot
10.5.1. Brazil Augmented Reality in Retail Market
10.5.2. Mexico Augmented Reality in Retail Market
10.6. Rest of The World Augmented Reality in Retail Market

Chapter 11. Competitive Intelligence
11.1. Top Market Strategies
11.2. Company Profiles
11.3. Google LLC
11.3.1.1. Key Information
11.3.1.2. Overview
11.3.1.3. Financial (Subject to Data Availability)
11.3.1.4. Summary
11.3.1.5. Recent Developments
11.3.2. Apple Inc.
11.3.3. Microsoft Corporation
11.3.4. Facebook Inc.
11.3.5. Zugara, Inc.
11.3.6. Wikitude GmbH
11.3.7. Blippar
11.3.8. Zappar
11.3.9. Augment
11.3.10. Viewar
Chapter 12. Research Process
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
12.3. Research Assumption