Report

Global Virtual Events Industry Market Size study & Forecast, by Type, by Source, by Age group, by Platform and Regional Analysis, 2022-2029

  • Publish Date: Feb,2023
  • Report ID: 3-6-1602
  • Page : 200
  • Report Type : PDF (Email)
Table of Contents
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Virtual Events Industry Market, by Region, 2019-2029 (USD Billion)
1.2.2. Virtual Events Industry Market, by Type, 2019-2029 (USD Billion)
1.2.3. Virtual Events Industry Market, by Source, 2019-2029 (USD Billion)
1.2.4. Virtual Events Industry Market, by Age Group, 2019-2029 (USD Billion)
1.2.5. Virtual Events Industry Market, by Platform, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Virtual Events Industry Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Virtual Events Industry Market Dynamics
3.1. Virtual Events Industry Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Increasing adoption of Unified Communication as a Service (UCaaS)-based solutions
3.1.1.2. Growing use of collaboration and communication tools across the industries
3.1.1.3. Strategic initiatives from leading market players
3.1.2. Market Challenges
3.1.2.1. Rising concern over data breaches and cyber security
3.1.3. Market Opportunities
3.1.3.1. Growing penetration of IoT technologies
3.1.3.2. Rising emergence of hybrid work culture in post covid era
Chapter 4. Global Virtual Events Industry Market Industry Analysis
4.1. Porter's 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter's 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Virtual Events Industry Market, by Type
6.1. Market Snapshot
6.2. Global Virtual Events Industry Market by Type, Performance - Potential Analysis
6.3. Global Virtual Events Industry Market Estimates & Forecasts by Type 2019-2029 (USD Billion)
6.4. Virtual Events Industry Market, Sub Segment Analysis
6.4.1. Webinar
6.4.2. Virtual expo fairs and festivals
6.4.3. Entertainment
6.4.4. Conference
6.4.5. Others
Chapter 7. Global Virtual Events Industry Market, by Source
7.1. Market Snapshot
7.2. Global Virtual Events Industry Market by Source, Performance - Potential Analysis
7.3. Global Virtual Events Industry Market Estimates & Forecasts by Source 2019-2029 (USD Billion)
7.4. Virtual Events Industry Market, Sub Segment Analysis
7.4.1. Ticket Sale
7.4.2. Sponsorship
7.4.3. Others
Chapter 8. Global Virtual Events Industry Market, by Age Group
8.1. Market Snapshot
8.2. Global Virtual Events Industry Market by Age Group, Performance - Potential Analysis
8.3. Global Virtual Events Industry Market Estimates & Forecasts by Age Group 2019-2029 (USD Billion)
8.4. Virtual Events Industry Market, Sub Segment Analysis
8.4.1. Below 20 years
8.4.2. 21 to 40 years
8.4.3. Above 40 years
Chapter 9. Global Virtual Events Industry Market, by Platform
9.1. Market Snapshot
9.2. Global Virtual Events Industry Market by Platform, Performance - Potential Analysis
9.3. Global Virtual Events Industry Market Estimates & Forecasts by Platform 2019-2029 (USD Billion)
9.4. Virtual Events Industry Market, Sub Segment Analysis
9.4.1. Web based software
9.4.2. XR Platform
Chapter 10. Global Virtual Events Industry Market, Regional Analysis
10.1. Virtual Events Industry Market, Regional Market Snapshot
10.2. North America Virtual Events Industry Market
10.2.1. U.S. Virtual Events Industry Market
10.2.1.1. Type breakdown estimates & forecasts, 2019-2029
10.2.1.2. Source breakdown estimates & forecasts, 2019-2029
10.2.1.3. Age Group breakdown estimates & forecasts, 2019-2029
10.2.1.4. Platform breakdown estimates & forecasts, 2019-2029
10.2.2. Canada Virtual Events Industry Market
10.3. Europe Virtual Events Industry Market Snapshot
10.3.1. U.K. Virtual Events Industry Market
10.3.2. Germany Virtual Events Industry Market
10.3.3. France Virtual Events Industry Market
10.3.4. Spain Virtual Events Industry Market
10.3.5. Italy Virtual Events Industry Market
10.3.6. Rest of Europe Virtual Events Industry Market
10.4. Asia-Pacific Virtual Events Industry Market Snapshot
10.4.1. China Virtual Events Industry Market
10.4.2. India Virtual Events Industry Market
10.4.3. Japan Virtual Events Industry Market
10.4.4. Australia Virtual Events Industry Market
10.4.5. South Korea Virtual Events Industry Market
10.4.6. Rest of Asia Pacific Virtual Events Industry Market
10.5. Latin America Virtual Events Industry Market Snapshot
10.5.1. Brazil Virtual Events Industry Market
10.5.2. Mexico Virtual Events Industry Market
10.5.3. Rest of Latin America Virtual Events Industry Market
10.6. Rest of The World Virtual Events Industry Market
Chapter 11. Competitive Intelligence
11.1. Top Market Strategies
11.2. Company Profiles
11.2.1. Pace Digital
11.2.1.1. Key Information
11.2.1.2. Overview
11.2.1.3. Financial (Subject to Data Availability)
11.2.1.4. Product Summary
11.2.1.5. Recent Developments
11.2.2. Revolution Cmes
11.2.3. Showcase Events
11.2.4. Target Exhibitions
11.2.5. Tcj Management Co. Ltd
11.2.6. The Collaborative Exchange
11.2.7. Vietapps Co., Ltd.
11.2.8. Morph Digital Solutions Private Limited
11.2.9. London Filmed
11.2.10. American Program Bureau, Inc.
Chapter 12. Research Process
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
12.3. Research Assumption